Design and Develop Advanced Computer Games with Stencyl

Go pro with the ultimate video training series on rapid 2D game development
Course Created by Richard

  •   Lifetime access to all lessons!
  •   30 days money back guarantee!
  •   Accessible via iPhone, iPad and Android (soon!)


This course has been especially designed to take your complete beginner or intermediate level skills in Stencyl and build them up to the level required of a professional indie game developer. Where as the foundation course (Create your First Computer Game with Stencyl), teaches you many important skills, concepts, and techniques necessary to implement core gameplay, utilise sound, and implement some basic AI, this course will teach you how to Create a complete, professional grade computer game which can be published on all the most popular platforms -- Google Play, IOS, Windows, Linux, Mac, Flash etc. From start to finish, you will develop a complete, playable game including all the advanced features and polish you would expect, such as:
  • start menu
  • social link buttons
  • multiple, playable levels
  • level selection screens
  • saving and loading
  • in-game currency
  • in-app purchases and ads (for revenue generation)
  • beautiful, unique art and animations
  • parallax scrolling
  • sophisticated, physics based gameplay
We also cover less technical -- but none the less essential -- subjects such as marketing, design theory, game monetisation paradigms and various other business and design tips and tricks for game development . After the core game has been developed, the course leads into sections on what it takes to publish it to the various Stencyl supported platforms (Desura, Steam, Google Play, Samsung Apps, IndieCity etc), including platform specific details such as certificates, marketplace restrictions, monetisation methodologies etc. In short, when you've finished this course, there will be nothing stopping you from beginning your professional game development career. So let's get started!

Course Objectives

  • Learn advance game development concepts
  • Build a fully functional prototype game
  • Acquire key programming skills
  • Learn how to build your own professional quality games

Who Is This For?

  • Hobbyists
  • Indie Game Developers
  • Students
  • Stencyl users with some basic experience

Course Outline

Chapter 1: Course Introduction

  • Lesson 1
    1 Welcome to Course
    11:47
  • Lesson 2
    2 Overview of Software and …
    13:45
  • Lesson 3
    3 Moving from Stencyl 2 to …
    26:17
  • Lesson 4
    4.1 Moving from Stencyl Pt 2
    11:50

Chapter 2: Marketing and Monetization

  • Lesson 5
    5 Game Monetisation Strategies
    18:43
  • Lesson 6
    6 Game Marketing - What, Wh…
    15:46
  • Lesson 7
    10 Licensing and Publishing…
    03:39

Chapter 3: An In-Depth Look At Stencyl

  • Lesson 8
    7 A Look At The Stencyl Int…
    19:42
  • Lesson 9
    8 A Look At Stencyl P2
    18:04
  • Lesson 10
    9 A Look At Stencyl P3
    13:07

Chapter 4: Game Design Theory: An Overview

  • Lesson 11
    11 What is Play
    13:03
  • Lesson 12
    13 What is a Game
    16:02

Chapter 5: Building the Bones of the Game: Time to Get Practical!

  • Lesson 13
    14 Game Assets Folder
    05:13
  • Lesson 14
    15.5 Backgrounds Update Ste…
    02:13
  • Lesson 15
    15 Our Game Design Concept
    13:49
  • Lesson 16
    16 Starting the Game Project
    23:40
  • Lesson 17
    17 Game Project 2
    36:52
  • Lesson 18
    18 Game Project 3
    24:09
  • Lesson 19
    19 Game Project 4
    19:08
  • Lesson 20
    20 Moving the Balloon
    04:34
  • Lesson 21
    21 Moving Balloon 2
    14:38

Chapter 6: Programming Core Functionality

  • Lesson 22
    22 The Player Handler - Cha…
    41:52
  • Lesson 23
    23 Adaptive Cursor
    18:09
  • Lesson 24
    24 Character Controls 3
    56:18
  • Lesson 25
    25 Character Controls 4
    07:05
  • Lesson 26
    26 Object Lesson in Softwar…
    01:53
  • Lesson 27
    27 Cursor Handler - Sharing…
    25:01
  • Lesson 28
    28 Debuggin the Cursor Hand…
    08:16
  • Lesson 29
    29 Debugging the Player Han…
    04:34

Chapter 7: Crafting the Aesthetic Experience

  • Lesson 30
    30 Refining Obstacle Intera…
    05:48
  • Lesson 31
    31 Exercise - More Elaborat…
    01:35
  • Lesson 32
    32 Solution - More Elaborat…
    14:03
  • Lesson 33
    33 Handling Collisions Prop…
    05:44
  • Lesson 34
    34 Reacting to Collision Ev…
    10:39
  • Lesson 35
    35 Obstacle Eye Candy
    23:09
  • Lesson 36
    36.1 Player Eye Candy
    04:21
  • Lesson 37
    36.2 Exercise - Finish Play…
    01:10
  • Lesson 38
    37 Solution - Finish Player…
    05:43
  • Lesson 39
    37.1 Directional Click Fix
    04:49
  • Lesson 40
    38 Collecting Coins
    10:42
  • Lesson 41
    39 Collecting Coins 2
    17:01
  • Lesson 42
    40 - Animating HUD Elements
    07:23

Chapter 8: Finishing Touches

  • Lesson 43
    41 Using Fonts and Tracking…
    17:19
  • Lesson 44
    42 Adding Main Menu and But…
    08:42
  • Lesson 45
    43 Level Selection Screen
    21:16

  •   Lifetime access to all lessons!
  •   30 days money back guarantee!
  •   Accessible via iPhone, iPad and Android (soon!)